About three weeks ago, Hi-Rez Studios released their newest game called SMITE. It has entered the Closed Beta phase and will remain there for most likely a month or two until either open beta (most likely) or full release. The only way you can participate in the beta is if you have a beta key or if you buy gems. Gems are the in-game currency used to buy more character or skins/aesthetic things.
After playing SMITE for 1 week it is obvious that this game is well made and has the potential to be a smash hit if handled correctly by Hi-Rez. The playable characters in the game are based off of Gods throughout certain mythologies. They currently have about 4 gods from each: Greek, Chinese, Norse, Egyptian, and Hindu mythology. When youstart the game you are given 5 starter gods. These being Kali, Ymir, Ra, Artemis, and Sun Wukong. As you play games you will level up, each level gives you 1000 favor. This favor is in-game currency similar to gems except you can not buy skins with it, only gods. You will also receive a fair amount of favor after each game (more if you win ).
I would now like to go over the basics of the game so you can get a feel of how it is played. Smite is a new MOBA style game that is very similar to Land of Chaos Online, which is another third person, FPS style MOBA. Where other MOBA's include various elements such as auto attacks that can only be 'dodged' by statistics such as dodge or evasion, just about every single ability in smite, including auto attacks, must be aimed to hit both creeps and enemy Gods (Players = Gods).
So from this you can see that this game is much more action oriented and fast paced than other MOBA games such as DotA 2 or League of Legends. Speaking of other MOBA games I will now try to explain the key differences between this MOBA and others such as the aforementioned ones.
As an introduction, there are, thankfully, a few elements that Smite shares with other MOBAs, so the transition shouldn't be too rough for most players. There are 3 'lanes' in Smite that include the Right Lane, Middle Lane, and Left Lane (instead of the traditional Top, Middle, and Bot). As with most MOBAs, the middle lane is the shortest and is easily accessible to other lanes to gank or get ganked, which makes it the lane where you'd either have a mobile carry/farmer/ganker. The other lanes are more or less even, and are located on the left or right sides of Middle Lane.
Creeps spawn and run down these lanes just like other MOBAs, battling it out and giving gold and experience on their deaths. The difference compared to other similar titles is that creeps in Smite give gold regardless if you last hit them or not; you receive a small bonus for last hitting, but most of the time you will not gain a huge advantage if you last hit mediocrity throughout the game. Being within about 30 feet of creeps will grant you both gold and experience, though these values decrease the more teammates that are close by.
You have a large shop in which you can buy items and build your God in order to deal more damage, provide utility to your team, and become more resistant to physical or magic damage. You can also buy consumables to assist with laning, or buy wards to place around the map and grant vision. There are various differences here, the most notable being that you do not 'combine' items to create other items in Smite. Instead, it uses a system that started by DotA, but utilized heavily by Battle of the Immortals; when you shop, you buy an item that can give various stats, but when you return to shop, you can upgrade this item further to provide more similar stats and, eventually, bonus passive effects. This is pretty user-friendly and helps remove the curve of learning item paths and builds.
For consumables, instead of having a bunch ofslots for whatever you need, you can only use 1 slot dedicated to consumables, meaning if you bought health potions at the start, you can't buy mana potions to put in this slot until your health potions are used up (or destroyed).
In addition to items and potions, Ability items bring utility to teams; they have effects such as removing crowd control, giving you or your team a speed boost, making you invulnerable for 2 seconds, as well as many other effects, though are limited by cooldowns. You have 3 slots for these items, and are useful for countering many different Gods at different stages in the game.
After playing this game for quite some time I can say that it is worth checking out (if you can get a beta key) or if you want to spend 7.99 to buy gems and start off with 2 more gods (that you choose). It is a fairly easy transition from League of Legends as there are many similarities between the two games, generally speaking. Overall, I would give SMITE's closed beta a 8.5/10 I am very excited to see what they have in store for future patches and the full release!
After playing SMITE for 1 week it is obvious that this game is well made and has the potential to be a smash hit if handled correctly by Hi-Rez. The playable characters in the game are based off of Gods throughout certain mythologies. They currently have about 4 gods from each: Greek, Chinese, Norse, Egyptian, and Hindu mythology. When you
I would now like to go over the basics of the game so you can get a feel of how it is played. Smite is a new MOBA style game that is very similar to Land of Chaos Online, which is another third person, FPS style MOBA. Where other MOBA's include various elements such as auto attacks that can only be 'dodged' by statistics such as dodge or evasion, just about every single ability in smite, including auto attacks, must be aimed to hit both creeps and enemy Gods (Players = Gods).
So from this you can see that this game is much more action oriented and fast paced than other MOBA games such as DotA 2 or League of Legends. Speaking of other MOBA games I will now try to explain the key differences between this MOBA and others such as the aforementioned ones.
As an introduction, there are, thankfully, a few elements that Smite shares with other MOBAs, so the transition shouldn't be too rough for most players. There are 3 'lanes' in Smite that include the Right Lane, Middle Lane, and Left Lane (instead of the traditional Top, Middle, and Bot). As with most MOBAs, the middle lane is the shortest and is easily accessible to other lanes to gank or get ganked, which makes it the lane where you'd either have a mobile carry/farmer/ganker. The other lanes are more or less even, and are located on the left or right sides of Middle Lane.
Creeps spawn and run down these lanes just like other MOBAs, battling it out and giving gold and experience on their deaths. The difference compared to other similar titles is that creeps in Smite give gold regardless if you last hit them or not; you receive a small bonus for last hitting, but most of the time you will not gain a huge advantage if you last hit mediocrity throughout the game. Being within about 30 feet of creeps will grant you both gold and experience, though these values decrease the more teammates that are close by.
You have a large shop in which you can buy items and build your God in order to deal more damage, provide utility to your team, and become more resistant to physical or magic damage. You can also buy consumables to assist with laning, or buy wards to place around the map and grant vision. There are various differences here, the most notable being that you do not 'combine' items to create other items in Smite. Instead, it uses a system that started by DotA, but utilized heavily by Battle of the Immortals; when you shop, you buy an item that can give various stats, but when you return to shop, you can upgrade this item further to provide more similar stats and, eventually, bonus passive effects. This is pretty user-friendly and helps remove the curve of learning item paths and builds.
For consumables, instead of having a bunch of
In addition to items and potions, Ability items bring utility to teams; they have effects such as removing crowd control, giving you or your team a speed boost, making you invulnerable for 2 seconds, as well as many other effects, though are limited by cooldowns. You have 3 slots for these items, and are useful for countering many different Gods at different stages in the game.
After playing this game for quite some time I can say that it is worth checking out (if you can get a beta key) or if you want to spend 7.99 to buy gems and start off with 2 more gods (that you choose). It is a fairly easy transition from League of Legends as there are many similarities between the two games, generally speaking. Overall, I would give SMITE's closed beta a 8.5/10 I am very excited to see what they have in store for future patches and the full release!
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